I am a game developer. I focus on performance and stability on any piece of code I write. Furthermore, I write code for different architectures and compilers. Often times these compilers don’t have features that those in the regular PC software development world have become accustomed to, such as non-interruptive exception handling and massive amounts of memory. Because of this, when I first started doing Test Driven Development on consoles and other limited target hardware, I quickly discovered that the majority of the open source test driven harnesses weren’t going to fit my needs. I needed something better, something faster, and something that would allow me to get some real code statistics back from each unit test.

Continue reading »

 

New Blog

On July 5, 2011, in Uncategorized, by admin

Welcome!

I suppose a good introduction is necessary to start any new blog with. I am Ken Noland and I am a video game developer. I have been working in the games industry for the better part of a decade and I’ve worked on many titles. I typically focus on areas such as networking and audio, but I am a bit of a tinkerer and I love to play with other areas of game development.

For now, that’s all the introduction you need.